So click here to check out the video, it's 15 minutes of me rambling....

The presentation shows my MetaSL "eye" shader (to be posted soon) run in mental mill, mental ray, 3ds Max viewport, and the Quicksilver renderer.
Enjoy! :)
/Z
zap's repository of mental ray tips and tricks, frequent questions and their answers, and some smoke and mirror mental ray trickery you may not find elsewhere...